AI Insights · Timothy · July 2022
Top 5 2D Anime Games on Android in Slovakia for Q2 2022
Explore the performance of the top 5 2D Anime games on Android in Slovakia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D Anime games on the Android platform in Slovakia showed varied performance trends in downloads, revenue, and active users. These insights are based on data from Sensor Tower, providing a snapshot of how these games fared during this period.
Hero Wars: Alliance by NEXTERS GLOBAL LTD experienced fluctuations in weekly revenue, starting at approximately $3K at the end of March and peaking at $4.3K in early May. Downloads saw a significant spike to 559 in the first week of May but generally trended downward afterward. Active users varied, hitting a high of 3.6K in early May but dropping to around 2.6K by the end of June.
LilithGames' AFK Arena showed a peak in weekly revenue of about $2K in late April, followed by a general decline, ending the quarter around $724. Downloads remained relatively stable, with a slight peak of 56 in early May. Weekly active users decreased from 1.1K at the start of the quarter to 787 by the end.
Trading Legend from 37GAMES Interactive Entertainment had its highest weekly revenue of $1.4K in late April, tapering off to $188 by the end of June. The game saw a peak in downloads of 870 at the end of March, which then declined significantly. Active users peaked at 1.2K in mid-May but dropped to 479 by the end of the quarter.
Arknights by Yostar Limited had a notable revenue peak of $1.4K in late April and early May, which then decreased to around $156 by the end of June. Downloads were consistently low, with a slight peak of 16 in early May. Active users also showed a downward trend, starting from 590 at the end of March and ending at 428 by late June.
Lastly, Azur Lane, also by Yostar Limited, saw its highest revenue of approximately $1K at the end of May, followed by a declining trend. Downloads peaked at 372 in early May and remained relatively stable. Active users showed some fluctuations, peaking at 1.1K in late June, ending the quarter at 926.
For more detailed insights and data, visit Sensor Tower.